How do you grab the attention of jaded creative directors? By arousing their curiosity. In a campaign for Kontor, a dance music label in Germany, Ogilvy Deutschland developed a “Back to Vinyl” direct mail piece that used high-tech gimmickry to promote the new Boris Dlugosch release. Ad agency recipients got a large flat package that contained a vinyl record inside, instead of the usual CD or USB. The vinyl came with instructions to place the record on the printed turntable on the back of the envelope, then activate the QR code with a smart phone. Recipients could listen to the latest Dlugosch track and “move” the needle to play other tracks as well or to contact Kontor via the connect icon. Needless to say, the vinyl promo often became the talk of the office and didn’t get thrown away.
This video is not an ad for Nike+ FuelBand, but it is an offshoot project that fuses technology, human movement and music. The “Field” video is based on HTML technology and requires Google Chrome to let viewers control the experience through the use of a keyboard and mouse to change colors and dot patterns. Nike created it in collaboration with Dazed Digital Magazine and Nosaj Thing, the Los Angeles-based music producer, and FAIR, LA, the design/technology collective led by Julia Tsao. It was produced with Swedish interactive studio, DinahMoe.
Engaging users is also key to the Nike+FuelBand, a matte black rubber-coated wristband that tracks the wearer’s activity through a sport-tested accelerometer that translates every move into NikeFuel – a point system to measure progress against a pre-set goal. The wristband notes every movement – walking, running, jumping – and the amount of calories consumed. Each day users set the goal they wish to attain, and the LED display indicates how well they are doing by changing color from red to yellow to green. Users can upload the data onto their computer or send it via Bluetooth to their smartphone. The FuelBand changes users from passive to active participants in setting and meeting their fitness goals. It becomes a one-person sport challenging users to exceed their personal best.