Motion Graphics

Jekyll & Hyde: A Moving Story

New technologies go through a number of phases as they progress from “drawing board” idea to prototype to public awareness, assessment of possibilities, learning and experimentation, to practical applications. Augmented reality (AR) seems to be in the late experimentation phase, although some very practical commercial uses are being introduced. Here two Swiss AR experts Martin Kovacovsky and Marius Hugli demonstrate the possibilities of AR by bringing the pages of “The Strange Case of Dr. Jekyll and Mr. Hyde” to life. The images printed on the paper leap into action on the screen when a camera (in the lamp) is focused on a page. Suddenly, traditional print becomes a multimedia vehicle, and the boundaries between analog and digital content all but disappear.

Advertising

Point, Click, Shop

From Gizmodo comes this report of how the façade of an entire building in a Tokyo shopping district has been covered in a pattern of QR codes that can be read by smart phones. The N Building AR project by Teradadesign and Qosmo lets passersby view the QR code on their cell phone to enable the display of all kinds of information, including store offerings and interactive ads. It will even allow users to download coupons and make reservations. This is an intriguing concept, but it may meet consumer resistance. Without in-your-face advertising, it may be hard to draw the attention of people who don’t want to be bother holding their cell phones up at QR patterns on a building to see what they have to say. Still, like many other inventions that were initially discounted as futuristic fantasy, QR codes as a communication device should be ignored at your own peril. In recent years we have seen too many “safe” communication design/marketing professions disappear for lack of demand. If QR advertisements on buildings and billboards catch on, who will that affect, how will it change our jobs, and how do we get ahead of the trend rather than be trampled by it?

Technology

Augmented Reality Comes of Age

Augmented reality, or AR. If you don’t know of it, you should. If you haven’t used it yet, you will. What used to dwell in the realm of science fiction and extreme geekdom is finding practical application in all kinds of areas, including marketing, packaging, exhibits, sales demonstrations, technical training, maps, architecture and entertainment. The possibilities are just beginning to be recognized. Augmented reality lets the user see the world around him with superimposed computer graphics that appear in 3-D animation, visible from every angle and following the sight-path of the viewer. In its simplest version, the user can print out a high-contrast black-and-white pattern of squares and point it at a computer webcam. The webcam reads it like a laser bar code and sends a fully formed image back that appears to come alive right on the paper in the user’s hand.



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