The votes are in: The iron is out; the cat is in. Facebook followers have spoken. Let it be so.
Anyone who has played Monopoly over the past 78 years knows of what I speak. Invented by Charles Darrow in 1935, Monopoly is a board game where players roll the dice for the chance to move his/her token across the squares on the board. The square their token lands in gives them the chance to wheel-and-deal, buy properties, collect rent, pay taxes, build, earn dividends. Fake paper money changes hands. Fortunes are won and lost. Banks repossess and auction off assets. Bankruptcies are filed. Players land in jail. Only the dapper banker, Uncle Pennybags, stays rich. You know, kind of like real life.
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Two guys from the London brand/design consultancy Wonderland WPA walk into a classy bar and ask for a soft drink that is not the kind you can get out of a vending machine or in the refrigerated section of a truck stop.
That may seem like the set-up for a joke, but it is how Story beverages came to be invented. Finding the choice of alcoholic drinks in fine restaurants and bars limitless, but the availability of upscale nonalcoholic ones few and far between, Wonderland WPA saw a market niche begging to be filled. They defined a new category of soft drinks that would be offered exclusively in bars, restaurants and hotels, and created a brand identity that looked stylish and grown-up. The simple, elegant packaging enhanced the perception of being sophisticated and worthy of drinking on a special night out. Launched in August 2011, Story will initially be sold only in the UK, with plans to introduce it into export markets in 2012.