Design Education

“30 Weeks” To Teach Designers to Lead

Name one major company founded or headed by a designer? (Apple doesn’t count since Steve Jobs wasn’t actually trained as a designer.) If you can’t come up with one, you’re not alone. Designers create, they invent, they innovate, they make products and brands more successful, more visible, more desirable, but other than running their own design studios, they typically don’t lead businesses. “30 Weeks: A Founders Program for Designers” in New York City is determined to change that. Operated by Hyper Island, a Swedish educational company, and supported by Google in partnership with the SVA, Parsons, Pratt, and The Cooper Union, the experimental program wants to transform designers into founders through a 30-week course in start-up mentorship, discussions with industry leaders, group critiques, tools, hands-on help, and an environment where participants can focus on their own products. Enrollment for the 2014 program, which starts in September, is closed, but it is worth following nonetheless to see if designers can be trained to take the lead.

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And the 2014 Super Bowl Winner Is…GoldieBlox

Unbeknownst to most sports fans was a completely different Super Bowl competition being played out on the sidelines. Sponsored by Intuit, maker of QuickBooks, TurboTax, Intuit and Quicken software, the contest drew 15,000 small business contenders who vied for the chance to win a free 30-second spot during the big game last weekend.

And the Intuit winner was GoldieBlox, a startup that offers construction toys strictly for little girls. A Kickstarter-funded project, GoldieBlox was founded by Debbie Sterling, a Stanford-graduate engineer who was disturbed to learn that 89% of all engineers in America were men. Taking a walk through a toy store, Sterling noted that the “blue aisle” was lined with construction toys and chemistry sets, while the “pink aisle” had lots of princesses and dolls. Sterling vowed to redecorate the “pink aisle” with construction toys to send little girls the message that they could pursue a career in science, engineering, technology ad math too. San Francisco-based Sterling developed an interactive storybook series with a companion construction kit. The book’s heroine is a girl named Goldie who likes to invent mechanical things and seeks the assistance of the young reader to build them using pieces from the project kit.

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