Even standing up close, Beijing-artist Li Hongbo’s sculpture of Michelangelo’s David looks like it is made out of marble or porcelain, but when it is gently pulled up, the bust stretches out beyond recognition, and when released, springs back to its original shape like a Slinky toy. The raw material that Li Hongbo uses for his sculptures is paper, thousands and thousands of sheets of paper. His average classical busts require gluing more than 5,000 sheets of paper together in a honeycomb pattern, using pressure to hold the sheets together. From there, he saws, cuts and shapes the huge block of glued paper to arrive at a rough sculpted form. Li Hongbo then shaves in the finer details and uses sandpaper to smooth the surface.
Anyone who has read an action comic book knows what a cataclysmic impact looks like. Splat! Pow! Blam! Swoosh! Clouds of dust, explosive rays, stars. Adam&Eve DDB London worked with illustrator John Rogers to demonstrate how Volkswagen’s City Emergency Brake system can avert disaster by using a comic book illustrative style and visual sound effects. It certainly beats the more realistic approach of showing blood and gore, police cars and the message “don’t let this happen to you.”
Over the past 30 years, we have seen many professions in the graphic arts replaced by technology. Sign painting is one. Sign painting was a trade that existed in every community to adorn storefronts, banners, billboards, street signs, and buildings. The really good signs were one-of-a-kind works of art, produced by a steady hand, discerning eye, and aesthetic sensibility. Hand-painted signs revealed the pride and skill of the craftsmen. Their execution took human judgment and an active collaboration of eye, mind and hand. On a subliminal level, viewers could feel the effort of the maker. Now signs are mostly computer-designed, die-cut vinyl lettering. Undoubtedly, this is faster, cheaper and more uniform in quality, but like so much of our urban landscape, it lacks the warmth, soul and touch of human hands. “Sign Painters” is a documentary film (and also a book) by Faythe Levine and Sam Macon that celebrates the vanishing art of sign painting. The film is currently being shown in select locations in the U.S. and other parts of the globe. If it comes to your area, do see it.
Celebrated Dutch book designer Irma Boom continues to push the boundaries of book design by defying the conventional use of publishing materials and printing. Boom’s special edition for Chanel No. 5 is loaded with images and text and uses absolutely no ink. The sheets are completely white and blind embossed throughout. The result is sensual, intriguing, ethereal and haunting, like the best fragrances. Boom’s approach to book design is that of a fine artist. In fact, of the more than 250 books she has designed, more than 50 are in the Museum of Modern Art in New York. Boom created this limited edition book for the No. 5 Culture Chanel exhibition at the Palais de Tokyo in Paris.
Designing a book cover is an exercise in balance. The image or graphic has to distill the story without giving away the plot. It has to create “shelf presence” to entice shoppers to pick up the book for a closer look. It has to avoid false advertising, but can’t be boring, even if the content is. It should give shoppers a sense of the genre – suspense, sci-fi, romance, self-help, current events – but imply that the author has a unique and fascinating take on the subject. While it is true that “You can’t judge a book by its cover,” it is also true that you can design a cover that makes shoppers want to buy the book. This video from Random House features interviews with book designers from its publishing groups (Random House, Knopf Doubleday and Crown) providing insights into the complex process of creating compelling, eye-catching and meaningful book cover jackets.
Authored by Jessica Helfand and Michael Bierut. The Design Observer has hosted conferences, launched a publishing imprint, hosted three podcasts, and attracted more than a million followers on social media. All of these enterprises are rooted in the original mission to engage a broader community by sharing ideas on ways that design shapes―and is shaped by―our lives.
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